![]() I personally never play the campaign, simply because I am not a strategist and I'd rather spend my time in the airship editor making Large and over-clocked airships. You battle other ships, run missions, capture cities, and dominate the planet as its new Big Cheese. ACtS is a game where you build 2D airships in order to literally conquer the skies. ![]() It has an open world Survival mode, Challenge mode, and Creative mode for exercising your creativity.Įver heard of Generation Zero? It is yet another game I play where it is open world apocalyptic survival where instead of zombies and/or monsters, you're surviving against hulking machines that are actively exterminating humanity.Īnother sandbox game I play is Airships Conquer the Skies. I also play Scrap Mechanic, a game where you have the freedom to create any sort of vehicle machine or contraption you put your mind to. So I just jam it out in the editor most of the time. I would play Ylands survival, but my PC can't run the experimental version and I can speed run through the regular survival pretty fast. I too play minecraft sometimes, but after a while it gets boring because you can't build stupendously complexe machines or structures. I am spending most of my time playing around in the Ylands editor as of the time of this comment, but I also play things like starbound or terraria where I can explore near infinite terrain with the freedom of building, crafting, and exploring. But it has gotten our brain juices running and we'll try and think of an alternative, that could help in this regard ? I've talked to Aleš about it and the problem would be, if two players collaborated on something, but then one stopped playing, parts of the building or construction would decay while others would not, which wouldn't seem fair and also if a Creator made something magnificent for other players and then left, It'd be a shame, if it got destroyed over time. That could also work to prevent accidentally deconstructing parts of our building when we're aiming at something else.Īnything outside of a barrier? Let it "decay." Or maybe we could have a special "construction" setting on the barrier itself, that we could turn on or off like with the ships. For multi-player barriers (which were requested, but don't know if they'll be a thing) then it would be if any of the players logs on, or all of them are offline. There might be more elegant solutions, like automatically optimizing everything inside a player's barrier when they log out, and re-enabling editing when they log back in (like turning build mode on or off for the ships). If I'm away for that long, odds are I wouldn't care. 14 or 21 days, maybe, once the servers are able to last that long. Not everyone plays online that often, and I know I wouldn't want things I've worked hard to build falling apart just because my RL took my attention away for a while. I don't think 7 days would be a good time frame for this game, though. Also, if you don't log in after 7 actual days your buildings will decay and eventually free up space (and reduce lag)
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